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ReCap

Technical Requirements Engineer: Aug. 2005 - Feb. 2016

Directly out of high school in 2005, I started working as an engineer for Activision / Blizzard. This place gave a lot of opportunities to be able to work on many AAA projects from Doom 3, Call of Duty, Destiny, Guitar Hero, and so much more. I also had the opportunity to work on licensing projects from Dreamwroks, MGM, and Marvel. Here I was involved with what is called the certification process. A process that all titles need to go through and a set of guidelines and rules that the title need to abide by to be allowed on cert platforms like Playstation, Xbox, and Nintendo.

Tasks

  • Communicate with daytime counterparts of what issues cropped up and what to keep an eye out for.

  • Log new and potential issues that can cause issue during certification submission.

  • Scrub through online forums for new and potential issues.

  • Help create testing cases for new titles that came our way.

  • Write persuasive waivers to give reason as to why a title doesn't need to adhere to a certification rule. 

  • Be able to train new hires

  • Provided support to the studio heads when needed

  • Provide problem solving skills and work-around solution for bad builds.

  • Collaborate with other engineers to integrate fixes.

  • Create feedback loops to ensure communication is getting accrosed to all departments.

  • Write end of shift reports highlighting high priority issues that were found, and a general wrap of the days issues.

  • Transfer and receive highly classified data

  • Engage with daily meeting among leads