Technical Requirements Engineer: Aug. 2005 - Feb. 2016
Directly out of high school in 2005, I started working as an engineer for Activision / Blizzard. This place gave a lot of opportunities to be able to work on many AAA projects from Doom 3, Call of Duty, Destiny, Guitar Hero, and so much more. I also had the opportunity to work on licensing projects from Dreamwrok’s, MGM, and Marvel. Here I was involved with what is called the certification process. A process that all titles need to go through and a set of guidelines and rules that the title need to abide by to be allowed on cert platforms like PlayStation, Xbox, and Nintendo.