Experience

 
All Game Projects
 

Always B-Rolling.

Owner and Creative Producer: October 2021 - Present
I started my own video production company out of Temecula, CA. While in operation, I have been able to work on projects like Music Videos, a Netflix Pilot, and many others. Since it is only me, I have to do all the Shooting, Editing, and Deliveries for all of my video productions. I have been fortunate enough to work with great directors and actors and I can’t wait to start showing some of the videos and shows that I helped produce.

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Respawn Entertainment.

Community Coordinator: May 2016 - Sept. 2021
From May of 2016 upto October 2021, I was working as a community coordinator for Respawn Entertainment. My role was to ensure the Community Manager was not overburdened with things and always tried to take things off their plate. I had also had the opportunities to write blog posts, generate internal sentiment reports, write in-game messaging, make the 2D art for those messages, and upload all important trailers to appropriate channels. I also had a hand in doing in-game captures for trailers, in-game video assets, and blogs.

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Downey Unified School District

Physical Education Instructional Assistant: Jan. 2007 - 2009
In January of 2007 through 2009, I had a second job working as a PE Instructional Assistant for the Downey Unified School District. While I was here, I was teaching basics of being active to Grades 4th and 5th grades with upto 40 kids at a time per class. I had each class for 45-60 minutes twice a week as well as traveling between schools within the district. Within one week I would have taught approximately 400 kids on the importance of staying active. To keep them involved with being active, aside from the basic sports such as baseball, basketball, and soccer, I also created new games that involved the use of Frisbees, hula hoops, different takes on dodgeball and more to keep them engaged. 

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Activision/Blizzard

Technical Requirements Engineer: Aug. 2005 - Feb. 2016
Directly out of high school in 2005, I started working as an engineer for Activision / Blizzard. This place gave a lot of opportunities to be able to work on many AAA projects from Doom 3, Call of Duty, Destiny, Guitar Hero, and so much more. I also had the opportunity to work on licensing projects from Dreamwrok’s, MGM, and Marvel. Here I was involved with what is called the certification process. A process that all titles need to go through and a set of guidelines and rules that the title need to abide by to be allowed on cert platforms like PlayStation, Xbox, and Nintendo.

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Target

Stockroom Management Mar. 2003 - Jan. 2005
My high school job was working the backroom and stockroom management of Target back in March of 2003. I continued working here until January 2005. My job was to ensure the shelves were fully stock, keeping inventory and helping guests find and locate products on the store floor.

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